A Loyal Subject
A Rebellion is underway to overthrow the corrupt monarchy. You are a shopkeeper sympathetic to the Rebel cause, and have been tasked with supplying Rebel adventurers for their missions.
Every day, the Rebels will decide on a new, secret code word; your job is to figure out the code word, and supply the Rebels who use it with your best equipment.
A true Rebel will always know the code word; a Loyalist will attempt to guess it, but may stutter or falter in their speech. Pay attention to words that come up frequently, and who speaks with confidence versus who's just guessing.
The Loyalists are always working to crack the code, and some days the code word will be compromised. Your fellow Rebels will try to communicate this to you discreetly; pay attention to what they have to say.
Give your best equipment to your Rebel allies and your worst to the Loyalist scum, and hope that the Rebels succeed in their missions and overthrow the monarchy.
I wrote this game as a divergent vision for The Shopkeeper's Secret, which you can play here: https://serins.itch.io/the-shopkeepers-secret I had some thoughts on an alternative approach that I wanted to see realized.
Source: https://github.com/jjayeon/a-loyal-subject
Feedback: https://forms.gle/yc4Yh1NCM9nAFpMc9
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | Autumn Chiu |
Genre | Interactive Fiction, Strategy, Visual Novel |
Tags | Text based |
Comments
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After the loyalists suppressed the rebellion soundly with no rebel wins, I think it is safe to say that it is not obvious enough who the rebels are.
There are ways to figure it out, if you spend enough time with it :)